Team Picker Wheel

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Your Options

6 options
  • Alex
  • Jordan
  • Taylor
  • Morgan
  • Casey
  • Riley

01 / Intro

Replace the sample names with your roster, pick how many teams at the top of the card, then spin and Assign each person, or Skip if that side is already too strong. Need speed? Generate all for an even split you can copy. Built for teachers, PE, coaches, and hosts who want visible fairness without captains picking last.

Created by Thijs Lintermans (LinthDigital)
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Last updated: 3 October 2026

02 / How to run a

How to run a team pick

Use Spin & assign when you need judgment. Use Generate all when you need speed.

Spin & assign

Any roster · ~5-15 min

  1. Use the Teams - / + counter to set how many teams you need (2-8).
  2. Under Names, replace the sample people with your real roster, one person per line.
  3. Spin. On the result, tap Assign to team and pick a column, or Skip to leave them on the wheel.
  4. Repeat until the wheel is empty. Copy the Teams board when you are done.
Generate all

Any roster · Under 1 min

  1. Set team count with the Teams - / + counter and load your roster under Names.
  2. Tap Generate all. Remaining names are shuffled at random, then each joins a randomly chosen team among the current smallest so sizes stay within one.
  3. Anyone already Assigned stays locked. Generate again to reshuffle whoever is still on the wheel, then Copy.
Captains first

Sports / competitive · ~5-10 min

  1. Spin until each captain lands and Assign them to different teams first.
  2. Spin the remaining roster and Assign or Skip so no side stacks, or tap Generate remaining to fill evenly around those captains.
  3. Watch live headcounts on the Teams board before each Assign.

03 / Quick splits

Quick splits

Common roster sizes. With Generate all, leftovers spread so teams stay within one person. With spin & assign, put extras on the smallest team, or Skip until the mix feels fair.

PlayersTeamsShapeNotes
623 and 3Classic 3v3
824 and 4Or 4 teams of 2
842 eachPairs / mini-squads
1025 and 5Common PE split
1234 eachClassroom table groups
1535 eachProject groups
Any evenhalfPairsSet teams = players / 2
Odd countyour pickWithin 1Smallest team takes the leftover

04 / Before the first spin

Before the first spin

Announce the rules once so Assign and Skip feel fair to the room.

  • Replace sample names, one entry per person, no duplicates.
  • Set team count to match the activity (2v2, tables, squads).
  • Say out loud: Assign places them; Skip leaves them on the wheel.
  • Project or share the screen so everyone sees the same spin.

06 / FAQ

FAQs about the Team Picker wheel

Should I spin and assign, or generate all?

Spin and Assign when you need judgment: balance, behavior, or keeping certain people apart. Use Generate all when you want an even random split as fast as possible. You can still Clear the board and switch methods mid-session.

How does Generate all pick teams?

It only places people still on the wheel. First it shuffles those names at random (Fisher-Yates). Then each name joins a randomly chosen team among whichever teams are currently smallest, so sizes stay within one person and no team always gets the extras. Anyone you already Assigned stays put; Generate does not move them. Tap Generate again to reshuffle whoever is still left on the wheel.

What does Skip do?

Skip closes the result without placing the name. They stay on the wheel so you can spin again later. Use Skip when that team is already too strong or the mix is wrong. Assign puts them on a team and removes them from the wheel.

Can I lock captains first?

Yes, by spinning them early: spin until a captain lands, Assign them to a team, then do the same for the other captain(s) on different teams. After that, spin the rest, or Generate remaining to fill evenly around those locked captains. There is no separate pre-spin seat button yet.

Have more questions? Visit our complete FAQ page or explore all available wheels.