Team Picker Wheel
Your Options
6 options- Alex
- Jordan
- Taylor
- Morgan
- Casey
- Riley
01 / Intro
Replace the sample names with your roster, pick how many teams at the top of the card, then spin and Assign each person, or Skip if that side is already too strong. Need speed? Generate all for an even split you can copy. Built for teachers, PE, coaches, and hosts who want visible fairness without captains picking last.
02 / How to run a
How to run a team pick
Use Spin & assign when you need judgment. Use Generate all when you need speed.
Any roster · ~5-15 min
- Use the Teams - / + counter to set how many teams you need (2-8).
- Under Names, replace the sample people with your real roster, one person per line.
- Spin. On the result, tap Assign to team and pick a column, or Skip to leave them on the wheel.
- Repeat until the wheel is empty. Copy the Teams board when you are done.
Any roster · Under 1 min
- Set team count with the Teams - / + counter and load your roster under Names.
- Tap Generate all. Remaining names are shuffled at random, then each joins a randomly chosen team among the current smallest so sizes stay within one.
- Anyone already Assigned stays locked. Generate again to reshuffle whoever is still on the wheel, then Copy.
Sports / competitive · ~5-10 min
- Spin until each captain lands and Assign them to different teams first.
- Spin the remaining roster and Assign or Skip so no side stacks, or tap Generate remaining to fill evenly around those captains.
- Watch live headcounts on the Teams board before each Assign.
03 / Quick splits
Quick splits
Common roster sizes. With Generate all, leftovers spread so teams stay within one person. With spin & assign, put extras on the smallest team, or Skip until the mix feels fair.
| Players | Teams | Shape | Notes |
|---|---|---|---|
| 6 | 2 | 3 and 3 | Classic 3v3 |
| 8 | 2 | 4 and 4 | Or 4 teams of 2 |
| 8 | 4 | 2 each | Pairs / mini-squads |
| 10 | 2 | 5 and 5 | Common PE split |
| 12 | 3 | 4 each | Classroom table groups |
| 15 | 3 | 5 each | Project groups |
| Any even | half | Pairs | Set teams = players / 2 |
| Odd count | your pick | Within 1 | Smallest team takes the leftover |
04 / Before the first spin
Before the first spin
Announce the rules once so Assign and Skip feel fair to the room.
- Replace sample names, one entry per person, no duplicates.
- Set team count to match the activity (2v2, tables, squads).
- Say out loud: Assign places them; Skip leaves them on the wheel.
- Project or share the screen so everyone sees the same spin.
05 / Explore
Explore more wheels
Related picks for this topic, categories to browse, and a couple of blog posts.
06 / FAQ
FAQs about the Team Picker wheel
Should I spin and assign, or generate all?
Spin and Assign when you need judgment: balance, behavior, or keeping certain people apart. Use Generate all when you want an even random split as fast as possible. You can still Clear the board and switch methods mid-session.
How does Generate all pick teams?
It only places people still on the wheel. First it shuffles those names at random (Fisher-Yates). Then each name joins a randomly chosen team among whichever teams are currently smallest, so sizes stay within one person and no team always gets the extras. Anyone you already Assigned stays put; Generate does not move them. Tap Generate again to reshuffle whoever is still left on the wheel.
What does Skip do?
Skip closes the result without placing the name. They stay on the wheel so you can spin again later. Use Skip when that team is already too strong or the mix is wrong. Assign puts them on a team and removes them from the wheel.
Can I lock captains first?
Yes, by spinning them early: spin until a captain lands, Assign them to a team, then do the same for the other captain(s) on different teams. After that, spin the rest, or Generate remaining to fill evenly around those locked captains. There is no separate pre-spin seat button yet.
Have more questions? Visit our complete FAQ page or explore all available wheels.